
But most of all, it’s an RPG adventure that’s basically tailor made for you. It’s so self-aware, leading to some fantastic moments in the game.

I really, *really* enjoyed Miitopia, when I fully expected not to. Basically, it’s inconsistent, which leads to certain parts of the game feeling like a chore for no reason.
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Sometimes this creates interesting scenarios, and sometimes it feels annoying to be suddenly handicapped during a time when you really needed full strength. Sometimes you’ll get a curve ball, with your team being separated from each other, or one character dropping in a hole for the level. Without spoiling too much, this happens about three times, with chapter four being a mid-game climax of the story, after which you’ll have another dramatic change to the way you play.īy the end, you get into a certain rhythm, clearing levels and working on the social bonds between characters. The first half of the game has you losing your three friends at the end of each world, only to choose three more, different Mii characters to take their place. Seeing myself and my closest friends interact with each other while exploring different levels is also amusing, with that sharp wit from the weird side of Nintendo hitting way more often than not.īut then the game doesn’t let you stay comfortable for too long, changing up the formula and gameplay quite dramatically between worlds. This isn’t just for fun, though, with characters who are mad at each other not cooperating in-battle.

Friendships can also break apart, with Miis getting irritated at each other, quite suddenly. I really, really enjoyed how quickly and satisfyingly your team works together to take down enemies, and even larger boss fights. You have to go out and defeat these monsters for the faces to return to their original owners. The gist of the story is pretty straightforward, with the Dark Lord (which in my game was Vook himself!) stealing the faces from innocent people, and dropping them onto monsters in the world of Miitopia. It has the same sense of humour as Tomodachi Life, but the really interesting part of the game is how it incorporates the social aspects of Tomodachi Life with growing the power of your team.

Miitopia can be very easily summarised it’s a turn-based RPG adventure, where all the characters are Miis that you can insert as playable characters, or as NPCs, you encounter on the journey. Then I tried the demo and was actually pleasantly surprised. Even though I had some fun with Tomodachi Life, I didn’t think there would be much else for the Mii characters to do that would be exciting or worth my attention.

There are three Music-related milestones to cross in the game: Medal No.I was so ready to dismiss Miitopia, as the beginning of Nintendo’s last hurrah for the 3DS family of systems. You can unlock Medals by collecting songs.
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We will update this page as soon as we have found new songs in the game. Note: The tracklist below is incomplete, as we are still searching for the remaining tracks. New tracks were added to compliment the new gameplay mechanics in the Switch version such as Outings and the Horse. There are a total of 247 tracks in the Nintendo Switch version of Miitopia, compared to the DS version which had 204.
